Filed under: Web Development
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By Vincent on August 20, 2010 @ 8:47 am

Dieter Rams 10 Principles of Good Design

From the website http://www.vitsoe.com
“As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.”

1. Good design is innovative.
2. Good design makes a product useful.
3. Good design is aesthetic.
4. Good design makes a product understandable.
5. Good design is unobtrusive.
6. Good design is honest.
7. Good design is long-lasting.
8. Good design is thorough down to the last detail.
9. Good design is environmentally friendly.
10. Good design is as little design as possible.

Filed under: How To, Secondlife
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By Vincent on August 13, 2010 @ 7:19 pm

How to make Lenticular Images in Secondlife

Found an article on Sculpt Blender where the author Murgy has discovered a neat effect in the second life viewer that allows for Lenticular Images (the images that change depending on what angle you view it). He goes into a bit of detail on how he discovered it, I’m going to give you a step by step process and provide you with the sculpted texture.

I’m assuming you understand the basics of creating objects in secondlife.

Step 1 – Creating the prim
Upload this sculpted texture, and name it something useful to you.
Create a new prim,  a cube works. Open the object tab, change the building block type to “sculpted”. Select the uploaded texture. Then change the stitching type to “Plane”. Open the texture tab, and change the transparency to 1 or higher.

You now have the basics of a lenticular lens, if you move the viewer from left to right you will see the texture change a little.

Step 2 – Creating the texture
Create a texture in photoshop, the maximum height for textures is 1024 in secondlife.
If you want a 4:3 aspect ratio for the images, set width as 341px and height to 1024px .
Viewing from Left to Right the first image is going to be on the bottom.
Set a guide for Y axis 770px, under this guide you can put your first image. This will be a bit shorter than the second image.
Set a guide for Y axis 370px, above this guide you can put your second image.
The middle, it’s best to leave clear or a color that matches the border of your images.
Now you can upload your texture to secondlife and apply to the prim, then rotate the texture -90 degrees and set the transparency to at least 1. Now check out your new Lenticular image!

Filed under: Web Development
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By Vincent on July 8, 2010 @ 6:48 pm

Is your website too information hungry?

To the average user, registering with a website is annoying. If you’re just trying a new game out, or posting a comment on a blog then it feels like a waste of time that could be spent on typing the comment or playing the game.
To the webmaster, registration may seem necessary to use many features of your site or game. For instance if you run a chess game, you may want users to register for multiplayer features.

As a developer you need to think about how much information you really need.  Most web registrations require at least 3 points of information; they are email, a unique username, and a password. However in many cases, you don’t need all three of these let alone even one.

  • Email: Besides password resets, and website newsletters, and message replies there’s no reason to require an email. Uniquely identify the user by an incrementing number in the database instead. If the users are expected to pass their account name to other’s in order to play together, be creative and make a unique address system.
  • Username: Usernames are great as they can link a user’s online person to their posts or game. However its not necessary and just extra fluff if their just commenting or trying out the game. Let there be Anonymous Cowards.  If you run an online game, then give nameless users an automatically generated name. If you want users to have a way of uniquely identifying themselves try making up an address for them, you can theme it to the game (such as: 123 fake st. for a sims game, Quadrant 78.249.34b for a space game).
  • Passwords: Truth is that there are many people who only use one computer, and it’s not public. You can always set a cookie, and make a password optional for those who do use multiple computers or don’t want a cookie.

By using these suggestions, your users can spend less time figuring out usernames and passwords and will hopefully find your website more enjoyable and return later.

Filed under: Secondlife
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By Vincent on April 14, 2010 @ 8:32 pm

The underused strength of SecondLife

In case you haven’t heard, SecondLife is a massively multiplayer online environment that consists of a single large world created entirely by it’s players. Any player can create objects, upload sound, and upload images. The players can also program these objects to do whatever they may wish. Players can own bits of land, or even entire regions in this “game.” They can then turn and do whatever they wish with this land, this includes providing for-profit services.
Secondlife also comes with audio/video streaming, voice chat, and text chat room features. Most of the game is considered a public enviroment, similar as to the web. An account with secondlife is free, and the download for the viewer is small. A common website is able to hyper-link to any location within secondlife. It’s these features that make secondlife a prime tool for public-conferences, however I believe this feature is highly underused.

There are serious benefits to hosting a global conference in secondlife as opposed to a standard convention center in a big city. No matter where your attendees are physically in the world, you can easily attend a live event within secondlife. Secondlife offers methods of gathering attendance fees for all participants in your conference. It’s easy to be heard on secondlife, as each player has control over their own audio levels every word said will be heard by everyone. It’s easy to be seen on secondlife, as the players can move their cameras independently from their own characters; this allows people to focus on your slides zooming and getting close. Similar to front row seating for the entire conference, everything is heard everything is seen. Easier to attend for everyone, players who attend the Secondlife conference can be at home laying around in their underwear. Easier access to information, you can shoot everyone a web address or a large text file or images of your presentation subject, no need to print it out on a limited 3 fold or booklets.
However I believe the greatest strength is the ability for attendees to participate. You can create an application that allows attendees to vote on topics and share their ideas in real time. You can allow attendees to stand up, talk, and be heard by everyone. You also have the ability to control the crowd, so the only ones heard are those who are talking.
These are my thoughts about secondlife. Post in comments if you have anything to add, or if you also know of an underutilized/unused possibility of secondlife.

Filed under: Random
By Vincent on April 11, 2010 @ 2:55 pm

Really awesome art.

Caleb Charland has some really awesome art, give him a look.

Filed under: Random
By Vincent on April 10, 2010 @ 2:18 pm

Car scratches?

I just washed my car, and noticed that my car had a bunch of little scratches around the door handle and near the gas cap. The previous owner obviously had a ring, and that did some damage to the clear coat on the car.
After my car was dry, I used this stu from the company called “Kit” it comes in a small yellow bottle labeled “Scratch out”. All I did was pour some on a shammy cloth, swirled into the scratches, and then wiped clean with another cloth. It removes everything except the deep scratches.
The chemical was also recommended for use on yellowed, and aged headlight and tail light fixtures. Using the same process for removing scratches, it made the headlights as clear as the day the car rolled out of the factory.
The bottle is only a few dollars, and can be found at walmart, amazon and other automotive stores.

Filed under: Secondlife
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By Vincent on April 7, 2010 @ 7:15 pm

Massive secondlife update

There has been a massive second life viewer update, they came out with viewer 2.0. Massive change, it’s a whole lot eaiser to use! If you haven’t played secondlife because it’s difficult to use, give it a second look now.

Filed under: Random
By Vincent on April 3, 2010 @ 9:33 am

Just about ready!

Hello,

Thank you kindly for viewing my blog!
What you can expect from viewing this blog, is my daily thoughts and ideas. I hope to use this blog to share with my friends programing, pictures, and other nifty and cool things that I find. I already have a connection on this blog to my active Google Buzz account; look for the link labeled “My Buzz” on the right. I hope to update this blog on a somewhat regular basis.

Filed under: Random
By Vincent on April 3, 2010 @ 3:31 am

Almost there

Hey, I see you looking here. I’m getting closer to opening this blog.
lol